una ripresa sola
soglia
A hill town at dawn, in one continuous take. The film is cut three times — and every cut lands in a doorway, so there is no cut at all. Scroll to fly in.
una ripresa sola
A hill town at dawn, in one continuous take. The film is cut three times — and every cut lands in a doorway, so there is no cut at all. Scroll to fly in.
02 / 04
la stradaThe street climbs toward the light. Shutters are still shut; the first door you hear is the one you are about to pass through.
03 / 04
la piazzaThe fountain got here before you did. Two café tables wait for nobody in particular, which is the whole point of them.
04 / 04
la bottegaOne back slat fitted, two to go. The camera stops where the work is. How the seam works ↓
come è fatta
Nothing here was filmed — and nothing was generated. The town is geometry: a gate, a street, a square and a workshop, built from boxes and cones in one scene file, seeded once and rendered offline, frame by frame. The camera path is a single spline through all four places.
The flight is one take. It becomes seven clips for one reason: a browser cannot seek a video it has not loaded, and loading 39 seconds up front would blow the first-view budget. So the take is cut into four scenes and three short connectors — and every cut is placed inside a doorway, where the frame is mostly dark and the camera moves forward. The last frame of each clip and the first frame of the next are the same pixels, by construction: the renderer wrote both from one continuous path. Played in sequence the join is not a transition. It is just the next frame.
The technique is the point of the demo: scroll-scrubbed camera flight with frame-locked connectors, kept inside the skill’s budgets. Self-scored in SCORE.md; asset provenance in ledger.json.